art+bits festival

art+bits festival


art + bits is an international festival presenting phenomena bordering on art, design and technology. The event brings together developers and researchers working in the fields of new media, network operations and technological experiments. The festival’s participants are encouraged to attend exhibitions, workshops, lectures and audio-visual presentations.


  • Morehshin Allahyari

    Morehshin Allahyari is a new media artist, art activist, educator, and cultural curator. Her work extensively deals with the political, social, and cultural contradictions we face every day. She thinks about technology as a poetic tool to document the personal and collective lives we live and our struggles as humans in the 21st century. Morehshin is currently a Lecturer at San Jose State University and the Co-Founder and Assistant Curator in Research at Experimental Research Lab at Pier9/Autodesk.

  • Edgar Bąk

    Graphic artist, designer. Creates corporate identities, posters, magazines and publications. He graduated with honors from the Fine Arts Academy in Warsaw, where he was an assistant in the illustration laboratory of professor Zygmunt Januszewski. He won a number of awards for his projects in Poland (including the Polish Advertising Competition KTR) and around the world.

  • Florian Born

    Interaction designer. Graduated University of the Arts in Bremen, currently a student of visual communication University of the Arts Berlin. He’s focused on connecting the physical world and the virtual one and on the new technologies and creative programming.

  • Régine Debatty

    Writer, curator and critic, and founder of

    Régine is known for her writings on the intersection between art, science, technology, and social issues. She writes and lectures internationally about the way artists, hackers and designers use technology as a medium for critical discussion. From 2012 to 2014 Régine ran the weekly art and science programme #A.I.L. (Artists in Laboratories) on Resonance104.4fm in London.

    She is also the co-author of the ‘sprint book’, New Art/Science Affinities, published by Carnegie Mellon University and is an Honorary Fellow of the Royal College of Art in London.

    Keynote: Hacking for the Age of Planned Obsolescence.

  • Drzach&Suchy

    Drzach is an architect, she works in Zurich. She studied at ETH Zurich and at GSD Harvard University. She worked in New York, Berlin, Zurich and Basel. In her works she combines art and design creates furniture and portable display spaces.

    Suchy is a cryptographer and a software engineer who works in Zurich. He studied at ETH Zurich and at Carnegie Mellon University and worked in Zurich, Pittsburgh PA, and New Brunswick NJ. In his work he experiments with holograms and Fourier transforms

  • Aleksander Caban

    Graduate and lecturer of Fine Arts Academy in Katowice. Deals with new media, animation and interactive solutions related to games engines. He brings the experience of gaming to the field of art and culture. Co-founder of the Rara-Avis Foundation and development studio Carbon, where he introduces the virtual world into reality. He’s always looking for the connection between culture, tradition and technology.

  • Piotr Ceglarek

    Piotr Ceglarek is a graduate of Katowice’s Academy of Fine Arts in Katowice, where he is currently an assistant lecturer at the New Media Audio. He specialises in new media art, including video, electronic music, programming, installations and generative design. It is a co-founder of the Katowice Sound Department and a collaborator of Medialab Katowice. He also co-founded the audio-visual group RGBoy and the Teleport Katowice team – projects exploring electronic music through working with synthesizers, samplers and sound generating toys.

  • Piotr Celiński

    dr hab. Piotr Celiński is Assistant Professor at the Department of Philosophy and Sociology, University in Lublin. He is an expert in media studies, theorist of digital media, cultural animator, co-founder and board member of the Foundation of the Institute for Digital Culture Research Centre for Video Game Studies at Maria Curie-Skłodowska University, Lublin. He has authored and/or edited a number of books in the field of media, including : Mindware. Technologie dialogu (Lublin 2012) [Mindware. Dialogue Technologies (Lublin 2012), Postmedia. Cyfrowy kod i bazy danych (Lublin 2013). [Postmedia. The Digital Code and Databases (Lublin 2013).

  • Raphaël de Courville

    New media artist, designer & creative coder born in Paris, currently living and working in Berlin. He graduated from École Estienne and Amiens ESAD. Exhibited his digital projects in collaboration with such groups as the Graffiti Research Lab Germany in several countries. Currently associated with ART+COM Studios which designs and develops new media installations and spaces. Organizer of discussion group Creative Code Berlin.

  • Chino & Olivia

    Artur Oleś aka Chino – music producer, DJ, visual artist from Katowice.
    Captivated by the theme of minimalistic and analogue graphics, Chino decided to pursue its equivalent in electronic music. The Cracow-based musician has been experimenting with beats since 1999.
    Chino strongly believes in the rule – “Keeping it simple is most difficult.” Both in art and music, the artists seeks to accomplish set goals throught use of the most basic but also most intensive tools. Chino has performed at events such as Unsound, Tauron Nowa Muzyka, OFF Festival, Stary Dworzec Katovvice.

    DJ Olivia aka Olivia Ungaro is a great believer in vinyl and pushing truth through mixing. She’s been a key player in the Polish electronic music scene for 10 years, both solo and performing as the duo Chrono Bross, with her brother Kinzo Chrome. The pair work with an impressive collection of wax, housing some pearls that collectors dream of.
    Olivia’s success has spread thanks to her idiosyncratic track selection and her excellent technical skills – her sets are like no one else’s and no two sets are alike. Through the raw and dark edges of techno, the liquid feel of acid, the deep reaches of cosmic, the simplicity of electro and the warmth of house, her sets shine with originality and a strong belief in the sound she delivers.

  • Jan Dybała

    Jan Dybała is a VJ, designer, multimedia artist who holds a degree from the Faculty of Art at the Academy of Fine Arts, Katowice. He is a co-founder of Myslowice’s Atelier S10 design studio. Since 2007, he has been involved in developing proprietary video and audio generation methods using analogue and digital technology. He has co-created several Katowice multimedia projects and teams, including RGBoy, Teleport Katowice, Elektronik Zoo and Larmo Soundsystem, and has shown his visualizations and original audio-visual works at numerous festivals, including: Tauron Nowa Muzyka Fesitwal 2008-2014, Off Festival 2007 Warsaw Electronic Festival 2009, Media Biennial WRO 2009, Vivisesja 2008 Poolloop Zurich Festival 2009 and Moscow Biennial for Young Art 2010.

  • Paulina Grabowska

    She is an architect and Co-Founder of the studio NAS-DRA. She deals with innovation deployment in the field of sustainable architecture and design. NAS-DRA operates in the fields of research, design and technology resulting in passive and active architectural solutions for the cities. She holds double MSc degree from Delft University of Technology and Silesian Technical University.

  • Szymon Kaliski

    Freelance creative technologist and audiovisual artist from Poland. Creates and implements solutions at the intersection of code, design and art. Interested in data and algorithms visualizing, creating interactive installations and apps and making ambient music. He works with variety of tools, often built by himself.

  • Ryszard W. Kluszczyński

    prof. dr hab. Ryszard W. Kluszczyński is Head of the Department of Media and Audiovisual Culture, University of Lodz  and Professor of at Łódź’s Academy of Fine Arts. He specialises in new media art, avant-garde film and video art, as well as takes interest in  art theory, including its latest trends, and cyberculture. He is the author of several books in the area, includingSztuka interaktywna (2010) [Interactive Art]; Społeczeństwo informacyjne. Cyberkultura. Sztuka multimediów. (2001) [Information Society. Cyberculture. Multimedia Art. (2001)];

  • Taylor Levy

    Taylor Levy is a Canadian artist currently based in New York. She holds a Master’s from the Interactive Telecommunications Program (ITP) at NYU’s Tisch School of the Arts and a B.A. from Vassar College, now co-runs the design studio CW&T and turns everyday technologies inside out. She believes that value emerges when design reveals the evolution of human logic and thinking embedded within technology.

  • Lev Manovich

    Dr. Lev Manovich is the author of seven books including The Language of New Media which was described as ‘the most suggestive and broad ranging media history since Marshall McLuhan.’ Manovich is a Professor at The Graduate Center, CUNY, and a Director of the Software Studies Initiative that works on the analysis and visualization of big visual cultural data. In 2013 he appeared on the List of 25 People Shaping the Future of Design.

    Lev Manovich has canceled his trip to Katowice. His seminar Cultural Analytics scheduled for Saturday 14.11.2015 (11.45-13.15) will be led by Stefaner Moritz, specialist in data visualization who ran two projects (Broadway and Selfiecity) together with Lev Manovich. The lecture Science of Culture scheduled for Saturday 14.11.2015 (15.00-16.00) will be played as a video; then will discuss be online.

  • Sidney Myoo

    Sidey Myoo is the scholarly nickname of philosopher and art theorist Michał Ostrowicki, PhD. As a member of research and teaching staff of Jagiellonian University’s Institute of Philosophy and the Department of Theory of Media Arts Kraków’s Academy of Fine Arts, Sidey Myoo is involved in research into aesthetics as a theory of art, mainly in relation to contemporary art, including electronic art, and also takes interest in the philosophy of the network. He is the author of Ontoelektronika (2013) [Ontoelectronics (2013)].

  • NAND Studio

    founded by Steffen Fiedler, Jonas Loh & Stephan Thiel. Its backgrounds are in Interaction Design, Information Visualisation and Generative Design. NAND invents products and services through a close collaboration with multidisciplinary teams and research institutes combining innovative design strategies and cutting-edge technologies. Currently they are teaching at the Interaction Design Department, BTK, the Interface Design Department, FHP and the Architecture Department, Bauhaus University Weimar.

  • Dietmar Offenhuber

    Dietmar Offenhuber is Assistant Professor at Northeastern University in the departments of Art + Design and Public Policy. He holds a PhD in Urban Planning from MIT, a MS in Media Arts and Sciences from the MIT Media Lab, and a Dipl. Ing. in Architecture from the Technical University Vienna. His research field could be described as Accountability Design – focusing on the political responsibility of visual design in urban governance and civic discourse.

  • panGenerator

    An interdisciplinary new media design and art group based in Warsaw, Poland. Since 2010 creating works of art and design that explore the new means of expression and interaction. Blending bits, beats and atoms, providing truly innovative products, and engaging experiences for audiences of art galeries, museums and festivals. Their projects are ranging from large scale interactive installations to the novel musical interfaces and tiny wearable-tech objects. Apart from creative endeavours, they’re involved into new media tech and art education, frequently handling the workshops on the subject.

  • Stefanie Posavec

    She moved from the US to London to complete an MA in Communication Design in 2004 and never went home. With a background in book design and text visualisation, she works as a designer with a focus on data-related design, with work ranging from data visualization and information design to commissioned data art and data illustration for a variety of clients. Her personal work focuses on the visual representation of language, literature, or numbers and has been exhibited internationally.

  • Simone Rebaudengo

    Senior Interaction Designer at Frog, Shanghai. He explores the relationships between network objects and their interactions with people. Winner of Best in Show, Best in Engaging Interaction Awards 14 and Speculative Design Core 77. Currently he’s also a part of design group Automato. They design real and fictional artefacts and experiences to explore and anticipate the implications of technology leaking in our everyday life.

  • Martin Reiche

    Media artist and independent researcher living and working in Berlin with interest in space, perception, digitization, digital anthropology, power relations and minimal aesthetics. Collaborates with researchers, artists and galleries worldwide.

  • Niklas Roy

    Niklas Roy is a creator from Berlin, who uses art to explore technology. He describes himself as “an inventor of useless things “, but believes that art is useful for the health of society as a balancing factor. Among his works there are mechanical sculptures, interactive performances and electronic devices. He co-organized a series of workshops taking on a subject art and electronics, automatic control or robotics. He is also the author of many interdisciplinary projects, including “Instant Art Career” co-created with Kati Hyyppä and presented at the Katowice Street Art Festival 2013. Through that installation dozens of people became artists and could create paintings that was later shown in the gallery and sold at the auction.

  • Sculpture

    An opto-musical agglomerate made up of Dan Hayhurst (music), and Reuben Sutherland (animation). Their performances are an amalgam of electronic music, kinetic art, comic strips, abstract animation, audiovisual cut-ups – a mix of analog and digital practices – tape manipulation, samples, found sounds, aleatoric and algorithmic programming and live improvisation.

  • Moritz Stefaner

    Moritz Stefaner works as a ‘truth and beauty operator’ on the crossroads of data visualization, information aesthetics and user interface design. With a background in Cognitive Science and Interface Design, his work beautifully balances analytical and aesthetic aspects in mapping abstract and complex phenomena. In the past, he has helped clients like the OECD, the World Economic Forum, Skype, dpa, FIFA, and Max Planck Research Society to find insights and beauty in large data sets.

  • Superflux

    Superflux is a collaborative design practice founded by Anab Jain and Jon Ardern. It works at the intersection of emerging technologies and everyday life to design for a world in flux. Superflux is an Anglo-Indian practice: based in London, but with roots and contacts in the Gujarati city of Ahmedabad. It works closely with clients and collaborators on projects that acknowledge the reality of our rapidly changing times, designing with and for uncertainty, instead of resisting it. Superflux explores new interactions and strives to embed its results in the here-and-now – using rapid prototyping and media sketches to turn them into stimulating concepts, experiences, products and services.

  • Michał Szota

    Michał Szota is involved in interaction and graphic design as well as a keen experimenter with new media. He has created a number of animated online infographics, interactive installations, text-based games and web pages. In 2014, he was a guest at art+bits, where he exhibited his work and led workshops.

  • Ewa Wójtowicz

    dr Ewa Wójtowicz is a graduate of the Poznań Academy of Fine Arts and a teacher at the University of Arts, Poznań. Her research interests include the Internet culture and postmedia art. She is the author of Net art (2008) and dozens of articles on media art. She is Deputy Editor-In-Chief of “Zeszyty Artystyczne” and a freelance collaborator with such magazines as Fragile and Magazyn She is a member of AICA.

  • Piotr Zawojski

    dr hab. Piotr Zawojski works at the Department of Film and Media Studies, University of Silesia, Katowice, and is a lecturer at Kraków’s Academy of Fine Arts. His professional interests include photography, film and theatre, new media art and cyberculture. He is Artistic Director of Szczecin’s digitali_ia festival and Head of the “Film and Media” department of the quarterly magazine Opcje. He is the author of, i.a. Cyberkultura. Syntopia sztuki, nauki i technologii (2010). [Cyberculture. Syntopy of Art, Science and Technology (2010).]

  • Zimoun

    Zimoun, born in Switzerland in 1977, lives and works in Bern. His work has been presented in solo and group shows as well as performances internationally. Using simple and functional components, Zimoun builds architecturally-minded platforms of sound. Exploring mechanical rhythm and flow in prepared systems, his installations incorporate commonplace industrial objects. Zimoun has been awarded different art prizes and residencies and has served as a guest lecturer.

  • Anna Maj

    Media anthropologist, her main interests are: webnography, media education, cultural aspects of ubicomp and accessibility in interaction design. Philology doctor, an Assistant Professor in the Institute of Cultural and Interdisciplinary Studies at the University of Silesia. Author of monography Media in Travel. Recently, she edited books: Cyberculture Now and Post-Privacy Culture (both Inter-Disciplinary Press, Oxford). Project leader of Digital Arts project at Inter-disciplinary Net (Oxford).

thematic sections

  • New Media Classics

    Over the last few decades, new media have gained the status of a full-fledged genre of artistic creation. The milestone projects in the history of new media will be presented in the form of a specially prepared publication, supplemented by a discussion panel and video screening of selected works.

  • Speculative design

    A rapid pace of social and technological changes creates a new role for design. It is not only a solution for our today’s problems, but also a way to predict new phenomena and situations. Design turned out to be more than a tool – it shapes a the way of thinking about the future.

  • Hacking Culture

    Hacking can be understood as proficiency in the use of modern, physical and digital tools, knowledge of the way they operate and the ability to adapt them to one’s own needs. This type of technical competence is the foundation of the business, critical, social and artistic activity presented as part of the panel.

  • Data Visualisation

    The ever-growing amount of information on the Web makes it necessary to create new tools to help build a clear and engaging message. Of increasing importance is the problem of the acquisition, processing and presentation of large data sets. An interesting aspect of this process is its effect on the model of knowledge production in network society.

  • Digital Public Space

    Advances in miniaturisation technology, mobile media and connecting new types of devices to computer networks have meant that the computer has ceased to be self-contained object. Thanks to the increasing fragmentation of digital tools, new social phenomena and new opportunities for civic engagement have emerged.

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